Teach your young students about the different light sources. Allow them to explore a room specifically crafted for learning about light and dark. Which gives out a stronger light source? The candle? The lamp? What about the sun? What is the difference between viewing a room with a stronger light, versus a weaker one?
Once the children have finished with their experiments, it’s time for a quiz! What have they learned as they played? And what other common and practical knowledge can they learn about light sources? Why not play the game and find out?
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This very cute game tells the story of Twitch, who had been ordered to collect several items so that his friend could finish building his robot creation. However, collecting the items will not be easy, as Twitch is faced with several challenges, each requiring a certain type of simple machine. The student’s task is to help our little red friend by choosing the best simple machine that would exert as minimum effort as possible.
Each completed stage provides an explanation of the simple machine used. At the end of the game, the player’s scorecard is shown, providing how much force Twitch had used for each stage and throughout the game. Try to find out which student (or group of students) will get the lowest spent force!
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How well do your students know about animals and where they live?
This game tests their knowledge by tasking the students to drag and drop 31 animals to the continents that they consider as home. Each correct answer on the first try is counted, and depending on how well the player did, he is awarded with either a bronze, silver, or gold medal that can be printed and displayed proudly back at home.
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This smartboard activity is all about the Nobel Prize winning Ivan Pavlov and his achievements. Many associate him to teaching us about drooling dogs, he was actually awarded with the 1904 Nobel Prize in Physiology for discovering how the digestive system works.
The object of this smartboard activity is to do the same research that Pavlov did, namely to teach a signal that will make the dog think it’s being fed. CHoose the right tool and the dog will think it is being fed, choose the wrong one, and you will have no reaction.
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Today’s smartboard resource comes from the great site Teacher’s Love Smartboard:
The activity is extremely thorough and provides a great introduction to electric circuits for students aged 7 through 11. The Blobz Guide has five sections: What Are Circuits, Conductors and Insulators, Switches, Changing a Circuit, and Circuit Diagrams. In each section, students go through a basic information activity, a hands-on reinforcement activity, and an assessment activity. Not only does the Blobz Guide utilize solid learning principals, it’s extremely easy (and fun) to navigate.
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If you are looking for a smartboard lesson on the food chain, Sheppard Software has a great lesson for you. Your students are tasks with putting the different objects in the correct order to complete the food chain.
Go to this Smartboard Lesson
This smartboard game allows your students to explore molecules and atoms. The game guides you through the process of building Oxygen, H2 etc. As the levels progress this gets more and more difficult.
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This idea comes from The Whiteboard Blog:
Here [is a] great applications to use with students when trying to visualise a sense of scale…
The Scale of the Universe which lets you scroll from the size of a person and head out into space – viewing the solar system, galaxy and eventually the entire universe. Or zoom smaller and smaller down to sub atomic particles.