This game tests their knowledge by tasking the students to drag and drop 31 animals to the continents that they consider as home. Each correct answer on the first try is counted, and depending on how well the player did, he is awarded with either a bronze, silver, or gold medal that can be printed and displayed proudly back at home.
What student would want to sleep early, when they could stay up later and have more time to play? This game emphasizes with those children by letting them “beat the clock” – if they chose the correct target time among the many analogue clocks, they get to stay away from bed for just one minute more.Beware, however, for if the slowly descending clocks reach the player’s character, the game is over, and it’s off to bed they go! And if they chose the wrong time, the clocks move down faster!
Which student (or group of students) gets to stay up later? Play the game to find out!
The game is separated into increasingly difficult levels, with each level ending after all the clocks have been chosen on-screen. The faces on the clock are also accurate to how real analogues work – for example, the short hand of a 12:30 clock does not fall exactly on 12, but somewhere between 12 and 1.
A spelling game reminiscent of popular TV game shows, where players are asked to correctly spell the variety of objects provided on-screen by clicking on the appropriate alphabets on the letter wheel.
The objects to be displayed are sorted into five different categories. The item to be spelled can either be randomly chosen by the game (provided by a button below), or can be chosen by the students. The latter option makes classroom play possible: at the start, the teacher picks an object and have one of his students spell it. After his attempt – where a correct answer gives him a point – the student can then choose another object, and hands the turn over to one of his classmates. This can continue until everyone in the room has had several turns, after which all the points are tallied up to determine who is the class’ spelling champion!
In an interesting combination of money recognition and addition, players are asked to click on coins that would amount to the total that is displayed on the upper-left side of the screen until the given time has ended and the player moves on to the next level.
However, there is a catch. As time progresses, coins continually drop at random positions in a steady pace from the top of the screen. If even just one stack of coins become high enough to reach the red-colored level at the top, the game ends. The only way to prevent this from happening is to be fast enough to choose the correct coins so that those above them can drop down. The rate in which the coins fall depends on the player’s level; the higher the level, the faster they come.
Though there is no score, teachers can convert this game into a simple challenge where the student(s) with the highest level reached wins the game. Alternatively, if possible, one can open two instances of the game and ask two groups to play at the same time; the group that lasts longer wins the game.
Three possible answers are provided, although the teacher can opt to let the students make a guess prior to moving forward from the clues. This can also be made into a team game, where the team with the most correct guesses wins.
Players are asked to choose a set of “ending” letters. They are then led to another screen where they’re encouraged to look for all the words that end with the chosen letters by selecting the “beginning” letters.
A suggested customization is for the teacher to let the students write their constructed words on a piece of paper. Once a certain amount of time has elapsed, the class can then check if their words are found in the game’s “word bank” by inserting their words. The student(s) with the most correct words wins the game.
The game starts with a simple video introduction about dinosaurs, fossils, and archeology. Kids are then taught how fossils are excavated by allowing them to “use” the appropriate tools. Once the fossils are revealed, children are then presented with a puzzle where they’re asked to assemble the skeleton together, as well as match the assembled fossils to the picture of its corresponding dinosaur. Afterwards, another short video is then played, where an animated information about the dinosaur is provided.
A little chick wanders in an open field filled with items. Students are tasked to remember what objects the chick saw during his walk. They are then asked to choose which among three items did the chick encounter at the end.
To make the game more competitive, teachers can sort their students into groups. He can then either ask each group to race against each other on who gets to answer first, or they can tally the number of correct answers per group after the game has been played enough times. The group with the most number of points wins the competition.
Easter is around the corner again. Here’s a list of easter interactive whiteboard activities and games you can play with your classroom. If you enjoy a particular one, make sure to leave a comment.
Easter Bunny Word Search
Easter Egg Re-Ordering
Catch the Easter Eggs
Find the Difference Easter Game
Easter Coloring In Activity
You can play this Dinosaur Card Matching game on your smartboard or interactive whiteboard. You first get to choose the scene or the backgrounds of the card game. Afterwards,
the Dinosaur on the side will give your students directions to tell them how well they are doing. Make this a team game, by splitting your classroom into teams and then see how many turns each team uses to solve the whole puzzle.