Valentine’s Day Puzzle Smartboard Game

Valentine's Day PuzzleEnhance your student’s shape recognition skills with this Valentine Day-themed puzzle game!

A box full of chocolates in various shapes have fallen, and it’s up to the player to put them back in their proper place. Once they’ve succeeded, they can continue clicking on the chocolate pieces to “eat” the candies.

The teacher can add a real-life element by rewarding kids with real chocolates for every correct shape that they can solve. Alternatively, the kids can also play as groups, where each group takes turns in inserting a shape (there are 13 shapes in total – the teacher can use one shape as an example on how to play the game to make the total even). The group that manages to get the most shapes correct wins their own personal box of chocolate to eat (and share)!

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Snowman Memory Game Smartboard Game

Snowman Memory GameExercise your students’ memory this winter with this Snowman Memory game. It plays like most pairing memory games: players take turns in revealing two randomly sorted upturned cards on screen. If the revealed cards do not match, the cards will be turned over again to hide the images.  If they match, the player keeps the paired cards which count as a point. The player with the most points wins.

Players can fight against the computer (that has a modifiable AI setting the teacher can set), or against each other. The big challenge with this version is that most of the images look nearly the same, if not for the snowmen’s different colored scarves and hats. As such, even adults may find it a little difficult… so perhaps a teacher can take this as an opportunity to play the game against her students and see how well his memory is compares to theirs!

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Transports Lesson Smartboard Game

TransportsChoose the picture of the type of transport that is mentioned by the narrator, and earn points based on correctness and speed!

There are two ways to convert this into a team game. Separate the class into two groups or more. All the groups except for the one who is playing must turn their back on the smart board until the current players  have completed the game and had earned their points. The same method is repeated for every group until everyone had had their turn. Whomever earns the highest point wins the match.

Alternatively, instead of turning their backs, the groups compete on who gets to guess the correct answer first. If a group is wrong, they either do not earn points or have points subtracted from them (tracked manually by the teacher), and they lose the opportunity to make a guess. If a group is right, they earn 10 points. The group that has the highest points at the end of the game wins.

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Counting Objects Smartboard Game

counting_objectsA simple counting game where children are asked to count the number of animals that they can see on-screen, then color one square for each in the grid below. Aside from exercising their counting abilities, this introduces them to the basic concept of charts and grids.

The teacher can opt to let the entire class count together, or to separate them in teams, where each group fills up a grid of their own that their teacher had prepared in advance.  The students submit their grids, and the answers are checked against those entered in the game itself. The teacher can then tally up correct answers, either by individual pets, or by entire grids – possibly even a combination of both. There are at least two pictures, but the number of pets that appear are randomized, so the facilitator can run the game however times he would like. The team that earns the most points at the end wins.

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Leafylafoo Roundup Smartboard Game

LeafylafooThis smartboard game allows kids to design their own leaves, which are then used to help them develop their artistic or cognitive development through two games.

“Leafy Art” allows a student to add different types of leaves – including the one he had created –  into a background of his choosing, in many different manners.   He may also color both the background and the leaves, and print his art to bring home.

“Catch and Sort” takes the drawn leaf and creates multiple copies of different size and color, which the student then has to sort in baskets.  The game starts simple, but gets progressively difficult as the child completes each task successfully.

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