Verb Viper helps students practice their verb tenses, verb forms, and subject/verb agreement, with an added challenge of having to try to get as many correct answers as they can before the time runs out, while also struggling to read and think fast enough to get the correct answer.
Before the game starts, the teacher has the option to choose what type of verbs forms to practice, as well as the game’s difficulty. During the game proper, a subject (or subjects) is displayed on top of the viper’s head. If the verb in the “strike zone” box matches with the subject, the player must either click the screen or tap on the spacebar. However, beware with the verbs’s scrolling speed – every time a verb passes through the strike zone, whether or not it is correct, the subject instantly changes. So it’s a constant battle of quickly reading the subject and immediately judging if the upcoming verb is correct.
At the end of each of the game’s six levels, it shows the player’s accuracy for that stage, along with both his correct and incorrect answers. When all six levels are done, the player is presented with a certificate which the teacher can print if he wishes.
It would take a while to complete, but teams of six can play this, with one student playing per stage. After everybody in each team had played, their accuracies per level are tallied and averaged. The team with the highest average score wins.
At the start of the game, players are asked to choose among four listed countries and to pick a category – Archery (for easy) or Discus (for hard). The players are then asked to provide the meaning of 10 words with their root word given as a clue. The performance of the athlete is dependent on screen is dependent on the players’ actions – get enough points right, and one could win a gold, silver, or bronze medal, which can be printed out to take home. If they’ve earned a medal, they can also proceed to the next round to give them a chance to earn another medal!
Students can form groups and compete in this game as a team. How many rounds can each group last? How many gold, silver, or bronze medals did they earn? The group that goes the farthest round and earns the most significant medals wins! As an extra touch, the teacher can print out their medals immediately and hold an awards ceremony right then and there!
Players are asked to choose a set of “ending” letters. They are then led to another screen where they’re encouraged to look for all the words that end with the chosen letters by selecting the “beginning” letters.
A suggested customization is for the teacher to let the students write their constructed words on a piece of paper. Once a certain amount of time has elapsed, the class can then check if their words are found in the game’s “word bank” by inserting their words. The student(s) with the most correct words wins the game.
If you are looking to become a ninja at grammar, and ace all those nouns and verbs this smartboard activity will be aiming to get you there fast.
Through those ninja stars at the nouns and score grammar points.