When providing tests about geography, they mostly cover continents, countries, and capitals. But what about rivers?
World Geography: Rivers aims to see just how much students know about the majestic rivers that cover our world. The game provides the name of the water body, and it is the student’s task to determine where this river can be found on the map. On choosing the correct location, a very brief information about the river will be shown at the bottom of the screen, and the player earns a point. The player can guess however many times he wishes until he gets the correct location; it should just be noted that the game also records the number of times the player was incorrect.
Teams can play only a single instance of this game, where teams take turns in naming rivers and the teacher noting the score; whomever has the most points would win. Alternatively, the teams can play an entire instance (with those not playing having their backs turned to the smartboard). The group with the less number of incorrect answers wins.
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Have your students ever heard of an interlock puzzle? An interlock puzzle is a seemingly whole object that actually consists of several different pieces that are assembled together in such a way that it won’t fall apart when released. The difficulty with these types of puzzles is on how they can be disassembled and re-assembled back together.
This smartboard game provides players with several different interlock puzzles, and challenges them to dismantling the figures (the use of the keyboard is required, and a Smartboard Wand is highly recommended). The puzzles become increasingly difficult as the students progress, which in turn exercises both their patience and their logical thinking.
Group play can be conducted by giving each team a time limit to complete the most number of puzzles that they can. The group who finishes the most (or who solves the last puzzle the game can provide) wins.
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Shoot the basketball at the basket that contains the correct answer to the multiplication question. But hurry! Players only have twenty seconds to aim for the highest score they can attain! And if their aim isn’t true, the ball can bounce right out of the basket and miss!
Given basketball’s already competitive nature, it is not difficult to create a group game out of this by separating the class into teams, with each team aiming to get the highest score possible within twenty seconds. They can even create their own team names, for added creativity and fun! However, the game also keeps track of the top five highest points of all the players who had played it within the day. Are the teams good enough to defeat the highest score of the day, made by someone who can possibly be across the country, or even the ocean? Who will be crowned as basketball champions of the day? Let’s find out!
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Help a child named Max cross the river by choosing the correct stepping stone/log/water lily (depending on the game’s difficulty level).
Each of the river object is associated with a word. The object that can hold Max’s weight – and can thus send him across – contains the word that rhymes with another given word. Choose the wrong word, however, and Max falls into the river!
Two groups of players can compete to see who can get the correct rhyming word first. There are only five steps, so this ensures that the game cannot end with a tie. Alternatively, it can also be a race to the finish – which team can get across with the least amount of tries?
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GeoWorld is an excellent geography smart board resource, where a knowledgeable bear provides students information about the countries of the world, including country-related facts, pictures, music, videos, and even climate info!
Once the students have had their fill of the continent they’ve chosen to learn, everyone can now proceed to the GeoGames, where players are asked to point the given state or country on a given map of the area of the world they were covering. A correct answer gives the player 10 points, but an incorrect one gives a penalty of -5. The game will continue until all the states/countries have been answered correctly.
With everyone working together, how high can they score? Or if they wish to be competitive, if the students separate into groups – with one group trying to answer while the others have their backs against the smart board (no peeking!) – who will gain the highest points? Play and find out!
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Introduce your students to fractions with this simple fraction game.
The objective of the game is to fill up three flowers that were split into fractions with actual petals. To do this, the players are asked to pick one of the two fraction cards that are displayed at the bottom of the screen. The game then produces a corresponding petal card with a random color, which the players are then asked to match to one of their flowers. If the fraction card or the color the player needs is not listed on screen, he will have to skip his turn. The first player to fill his flower bed with flowers wins.
The game has a two player mode for team play, and the teacher also has two difficulty options. Try it out!
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It can’t be difficult to move stones so that they’re all sitting beside one another, right? But what if, instead of lifting them, you can only move them in a straight line, in a limited space? How many moves will you have to make before all the stones are together?
This puzzle challenges your students’ logical thinking (along with yours) by asking them to slide a given set of rounded stones into one of four directions until all five of the same color are touching. Not only will they have to use each stage’s terrain to meet their objective; sometimes the stones’ positions themselves will help them.
There are many ways to turn this game into a challenge for group play. The students can play a certain number of levels, the winning group of which would be the ones where the least number of moves were made. Alternatively, the groups would play until the stars awarded by the game are less than a certain number the teacher had set – whomever reaches the farthest level wins. Or this could, once again, be a game where the students can pit themselves against their teacher to see who is better. Whichever mode is chosen, this game is sure to be fun and challenging for everybody!
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Enhance your student’s shape recognition skills with this Valentine Day-themed puzzle game!
A box full of chocolates in various shapes have fallen, and it’s up to the player to put them back in their proper place. Once they’ve succeeded, they can continue clicking on the chocolate pieces to “eat” the candies.
The teacher can add a real-life element by rewarding kids with real chocolates for every correct shape that they can solve. Alternatively, the kids can also play as groups, where each group takes turns in inserting a shape (there are 13 shapes in total – the teacher can use one shape as an example on how to play the game to make the total even). The group that manages to get the most shapes correct wins their own personal box of chocolate to eat (and share)!
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Winter Olympics has finally arrived! To celebrate, why not play a word definition quiz game with an Olympic theme?
At the start of the game, players are asked to choose among four listed countries and to pick a category – Archery (for easy) or Discus (for hard). The players are then asked to provide the meaning of 10 words with their root word given as a clue. The performance of the athlete is dependent on screen is dependent on the players’ actions – get enough points right, and one could win a gold, silver, or bronze medal, which can be printed out to take home. If they’ve earned a medal, they can also proceed to the next round to give them a chance to earn another medal!
Students can form groups and compete in this game as a team. How many rounds can each group last? How many gold, silver, or bronze medals did they earn? The group that goes the farthest round and earns the most significant medals wins! As an extra touch, the teacher can print out their medals immediately and hold an awards ceremony right then and there!
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Exercise your students’ memory this winter with this Snowman Memory game. It plays like most pairing memory games: players take turns in revealing two randomly sorted upturned cards on screen. If the revealed cards do not match, the cards will be turned over again to hide the images. If they match, the player keeps the paired cards which count as a point. The player with the most points wins.
Players can fight against the computer (that has a modifiable AI setting the teacher can set), or against each other. The big challenge with this version is that most of the images look nearly the same, if not for the snowmen’s different colored scarves and hats. As such, even adults may find it a little difficult… so perhaps a teacher can take this as an opportunity to play the game against her students and see how well his memory is compares to theirs!
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