A simple counting game where children are asked to count the number of animals that they can see on-screen, then color one square for each in the grid below. Aside from exercising their counting abilities, this introduces them to the basic concept of charts and grids.
The teacher can opt to let the entire class count together, or to separate them in teams, where each group fills up a grid of their own that their teacher had prepared in advance. The students submit their grids, and the answers are checked against those entered in the game itself. The teacher can then tally up correct answers, either by individual pets, or by entire grids – possibly even a combination of both. There are at least two pictures, but the number of pets that appear are randomized, so the facilitator can run the game however times he would like. The team that earns the most points at the end wins.
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Allow your students to reveal the hidden picture by matching the equations to the side with the boxes containing their corresponding answer. But beware, for they should also take note that they should follow a certain operational order when performing their calculations; otherwise, they would not be able to match the boxes correctly!
There are a number of ways to convert this into a team game. The teacher can opt to time each group to see how long it would take for them to reveal the mystery picture – the group with the fastest time wins. Alternatively, each group could be given a set time to reveal as many hidden pictures as they can, with the team revealing the most winning the game. Another possible option is that the groups could take turns in revealing a box and then attempting to guess what is hidden underneath; the group that makes the first correct guess wins.
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In an interesting combination of money recognition and addition, players are asked to click on coins that would amount to the total that is displayed on the upper-left side of the screen until the given time has ended and the player moves on to the next level.
However, there is a catch. As time progresses, coins continually drop at random positions in a steady pace from the top of the screen. If even just one stack of coins become high enough to reach the red-colored level at the top, the game ends. The only way to prevent this from happening is to be fast enough to choose the correct coins so that those above them can drop down. The rate in which the coins fall depends on the player’s level; the higher the level, the faster they come.
Though there is no score, teachers can convert this game into a simple challenge where the student(s) with the highest level reached wins the game. Alternatively, if possible, one can open two instances of the game and ask two groups to play at the same time; the group that lasts longer wins the game.
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The objective of this game is to guide the turtle to a pond by means of giving a set of commands. Unlike other games of this type, however, the turtle will not immediately act upon the instruction left by the player. Instead, the student will have to carefully plot his way through a plane, building up a set of instructions that the turtle will follow only when the play button is clicked, with hopes that once it has reached the end of the list, it has successfully reached its target.
Aside from the default location of the turtle and the pond, the teacher can opt to choose other predefined configurations, which includes adding obstacles along the course. It is also possible to make the game even more challenging by removing the grid lines, or changing inputs so that the angle in which the turtle can move is no longer defaulted to 90 degrees.
Though the game’s learning benefits for math classes are obvious, it is also quite an excellent tool for teaching young students a bit of basic computer programming skills by exercising their logical thinking without immediately seeing the results.
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This fun little game allows students to live out their dreams as criminal-busting detectives out to search for suspects with a little bit of clever guesswork based on clues.
Students are asked to enter values between two whole numbers, demonstrating that these two numbers can be further subdivided. Each guess sends a police dispatch to the area, where a witness would inform the player which direction he believes the suspect had been seen (left or right). There are two levels of difficulty – the easy version lets players guess within 1 decimal place, while the harder requires a more difficult-to-guess 3 decimal places.
The game also has a two player mode, where each student is allowed to hide their badge in a given decimal point (while the other is not looking). The player who finds his opponent’s badge by observing the game’s character behaviors as he makes his guesses wins the game.
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A math challenge that can be played by many different levels, Math Fact Practice pits students against the clock as they try to answer as many addition, subtraction, multiplication, and division problems as possible.
Teachers are provided with many customization options at the beginning of the game, depending on their students’ education level and how difficult they want the math questions to be. To add a further challenge, they may also opt to divide the class into two or more groups with representatives; whomever gets the most correct answers within the given time wins the game.
At the end of the game, aside from reporting how many numbers were answered, teachers are also presented with the students’ average computation speed for every operator, helping them adjust their teaching accordingly.
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This activity allows students to have fun while using math and gaining a rudimentary understanding of water volume and displacement.
Kids are asked to insert a certain dinosaur into a pond that would increase its water’s depth to a given mark. As the game’s difficulty progresses, they would have to use their addition skills to reach the target.
It’s definitely an interesting way to learn basic physics, without the need for a messy laboratory!
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Though this powerpoint smartboard multiplication game is not free, it is well worth every cent. It tells a story of a tired king who devises an experiment to get his kingdom of monsters to get along with each other. Your students follow the story along and in the process learn how to multiply 2-digit numbers. What a great way to learn!
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Space Shuttle Smartboard GameSpace Shuttle Smartboard Game
Click on the correct answer to the math problem and you will see the space shuttle launch off.
This smartboard math game is only for higher grades. Students have to solve equations to x and find the matching card. Not easy, but a great way to involve the whole class quickly.
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