Ok, we really love this smartboard program and believe your classroom will too. For calendar time, kids get to build their own world, by dragging in a sun, cloud or trees. They can make it rain, change the season.
Weather and calendar time has never been so much fun.
This is now available for download here
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Set up the time you need for countdown, 5 minutes to 60 minutes, and start the timer. The time will start ticking in Roman Numeral style! Great to see what time would be like written down in Roman times. Have fun!
This one is available for purchase and download only for a short time on Teacher’s Pay Teachers. Have a wonderful Valentine’s day.
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A new way to create jeopardy class game reviews, which looks really great. Launching soon, you will be able to use custom themes, add media (such as images and videos), great support for mathematic formulae and map integration for any geography.
Play the demo game so long and make sure you sign up for when this creator launches.
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There are four levels in this game. Squash all the vowels that you can find. More and more cockroaches appear as you go through the levels. How quickly can your team / you squash them all?
Divide the classroom into two teams. Pop the balloon with the right answer. The team with the most points win.
A great way to practise multiplication.
Practice addition by clicking on various objects in this fun game.
Have two teams compete against each other to see who gets the most points. You only have a minute to complete as many addition questions as possible. So race on!
Verb Viper helps students practice their verb tenses, verb forms, and subject/verb agreement, with an added challenge of having to try to get as many correct answers as they can before the time runs out, while also struggling to read and think fast enough to get the correct answer.
Before the game starts, the teacher has the option to choose what type of verbs forms to practice, as well as the game’s difficulty. During the game proper, a subject (or subjects) is displayed on top of the viper’s head. If the verb in the “strike zone” box matches with the subject, the player must either click the screen or tap on the spacebar. However, beware with the verbs’s scrolling speed – every time a verb passes through the strike zone, whether or not it is correct, the subject instantly changes. So it’s a constant battle of quickly reading the subject and immediately judging if the upcoming verb is correct.
At the end of each of the game’s six levels, it shows the player’s accuracy for that stage, along with both his correct and incorrect answers. When all six levels are done, the player is presented with a certificate which the teacher can print if he wishes.
It would take a while to complete, but teams of six can play this, with one student playing per stage. After everybody in each team had played, their accuracies per level are tallied and averaged. The team with the highest average score wins.
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When providing tests about geography, they mostly cover continents, countries, and capitals. But what about rivers?
World Geography: Rivers aims to see just how much students know about the majestic rivers that cover our world. The game provides the name of the water body, and it is the student’s task to determine where this river can be found on the map. On choosing the correct location, a very brief information about the river will be shown at the bottom of the screen, and the player earns a point. The player can guess however many times he wishes until he gets the correct location; it should just be noted that the game also records the number of times the player was incorrect.
Teams can play only a single instance of this game, where teams take turns in naming rivers and the teacher noting the score; whomever has the most points would win. Alternatively, the teams can play an entire instance (with those not playing having their backs turned to the smartboard). The group with the less number of incorrect answers wins.
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Have your students ever heard of an interlock puzzle? An interlock puzzle is a seemingly whole object that actually consists of several different pieces that are assembled together in such a way that it won’t fall apart when released. The difficulty with these types of puzzles is on how they can be disassembled and re-assembled back together.
This smartboard game provides players with several different interlock puzzles, and challenges them to dismantling the figures (the use of the keyboard is required, and a Smartboard Wand is highly recommended). The puzzles become increasingly difficult as the students progress, which in turn exercises both their patience and their logical thinking.
Group play can be conducted by giving each team a time limit to complete the most number of puzzles that they can. The group who finishes the most (or who solves the last puzzle the game can provide) wins.
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